Vaibhav Govilkar

Software Engineer














About Me



Current:
Software Engineer at Facebook, Menlo Park

Education:
MS, Computer Science at UIC
BTech+MBA(Dual Degree) at NMIMS, Mumbai

Past Experience:
Expedia, Orbitz Worldwide, Nokia Corporation,
Electronic Visualization Lab at UIC

Learning and Exploring:
Machine Learning, Deep Learning
and Artificial Intelligence


Full Resume









Web Applications




SticknShare

A full functioning and responsive single page angular web application that interacts with a firebase backend currently deployed at "www.sticknshare.net". This app allows users to 'pin'(add) lists of items like wishlists on to a pinboard. There is a common pinboard shared between all users that syncs in real time. The app also features authentication using facebook's api to allow private pinboards.
TBD : Share private pinboards with specific users.


Common Pinboard

Private Pinboard after logging in with Facebook


Go To SticknShare




Door2Door Travel Time Estimator

A single page angular app with an express(nodejs) server that gives the fastest options to get from one address to another. It uses the expedia hackathon open api to get the flight time estimates from and to all available airports near the origin and destination, as well as the google maps api to get the estimate to and from these airports. The app is currently deployed on an aws EC2 instance.


Watch Demo


Go To Door2DoorTravelTimeEstimator




Activity based hotel search

An hackathon app built using angular, nodejs and springboot. It allows users to search a city for activities. The user can then look for hotels which will be sorted by proximity to these activities based on a walkscore based on google distance matrix api. I was a part of a 2 person team.


Watch Demo






Game Development and Graphics




Critical Mass

This game was developed by a cross-functional team of 5 (led by me) in Unity3d. It is a first-person-physics-puzzle shooter inspired by portal portal with three different gun types that manupilate physical properties of dynamic objects within the environment. Watch the full playthrough to see all the features


Watch Trailer

Watch Full Playthrough









Political Pinball

A politically themed pinball game built in unity3d with the ability to tilt the table in 3 directions using WAD using powerups.




Watch Trailer

Watch Full Playthrough







Gravity Bomber

Bomb targets as you manupulate gravity and control your ship in this arcade style game with a unique custom built physics engine in flash and an original score.


Watch Trailer

Watch Full Playthrough



Play Gravity Bomber






Rail Simulation

At UIC's Electronic Visualization Lab I built the software on the 'RailSim' project. It involved the 3d visualization of a railway simulation in a virtual reality environment known as the CAVE2™. The CAVE2™ is a hybrid system that combines the benefits of both scalable-resolution display walls and virtual-reality systems to create a seamless 2D/3D environment that allows a user to get a highly immersive experience allowing for a detailed analysis of visualized scientific data.


Watch Demo




Other Projects

Perspective Projections

Infection (Game Concept)


Ray Tracing

Each pixel is rendered individually using a lighting equation that accounts for ambient light, diffuse reflection, a specular component and recursive reflection and refraction. The objects in the environment are read from various sample databases. Various reflective and optical materials have been rendered.





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